Brawl - Diddy Kong - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-25
Subaction Index: 0x1f8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  3. AsyncWait(5.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. GenerateArticle { article_id: 2, subaction_only: true }
  6. AsyncWait(14.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  8. GenerateArticle { article_id: 2, subaction_only: true }

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 249, graphic: 4, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. AsyncWait(13.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 249, graphic: 4, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5298)
  3. SyncWait(14.0)
  4. SoundEffect1(5298)

Other

  1. ItemVisibility(false)
  2. AsyncWait(5.0)
  3. Rumble { unk1: 19, unk2: 0 }
  4. AsyncWait(17.0)
  5. Rumble { unk1: 19, unk2: 0 }